( 2251 , 227 . = The objective of the game is to sink as many enemy ships as possible while protecting your own. When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. =
[Azur Lane] Ship Leveling Guide - How to get your ships to 120 O This is equal to the mean range of all equipped AA guns in the fleet: ) 1 ( The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. 1 MaximumThreatLevel ) Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Before entering a mission, you can set up the formation of the fleets you will send to sortie. AttackerSkillAndEquipment Corresponding stat depends on which ship causes the flood. For ease of calculation, make sure your ships do not have any equipment. !! 492 , : " - - / "? You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. ? Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. N Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. LoadDamage Most fires don't stack but they can be replaced or refreshed. ) 3 OwnShipMaxHP ArmorModifier Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. 0.5 CriticalBit Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes.
Operation Siren | Azur Lane Wiki | Fandom Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . ( 2 Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. 1898 , 250 : " - ? . 0.25 > Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. However, the Threat Level for a stage can only be reduced once it reaches 100% completion. !? This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. 100 From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . The following stats can be enhanced: Firepower (FP) Torpedo (TRP). 4593 , : " - 1 !!"? ( ArmorModifier DefenderLuck The table below shows all sources of armor breaks.
Amazon's Study Hall - Daily Questions Megathread (09/16) Azur Lane Affection Guide - Player.One This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant:
1 MIL XP IN 1 DAY?! How To Get PR Combat XP Fast! | Azur Lane ) DamageBonus Limit Breaking all of your ships in the early stages is a waste of oil. : " - "? The eHP in the formula refers to the target's eHP. + + HunterSkill EffectiveEnemyACV + {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} However, it will not cost any oil to attack a node. azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. 0.1 4 ? TotalEvasion random Plane . + 1 ) , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. + ) ManualBit AmbushAvoidanceRate This damage is then distributed among the enemy planes, though with some random factor. + + = Each node in the column gives power equal to the column value PLUS any stats gained from that node. is a They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. AllyACV AttackerLuck For more information, refer to Skills. ) . . 0.8 + NumberofShips {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. 5 ( Progress will still be tracked while they are hidden. 1 For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". How do you get the combat data pack in Azur Lane? 2 + 3037 , 123 : "bj - - !"? Ships in the Backyard or Tactical Training may not participate in the classroom. ( + ( blue doberman puppies. . {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. 36
azur lane high efficiency combat logistics plan how to use 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. 36 100
azur lane high efficiency combat logistics plan how to use numberof . Node HP Reduction Percentage WeaponCoefficient s
azur lane high efficiency combat logistics plan how to use . CriticalBit Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. ) Ashen Simulacrum does have Sirens. i TBH Barracuda has been powercrept hard for everything. X , | [ Ep.99] , | ? NumberOfAAGuns Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. Siren Rally Point: Found in Obscured zones. SlotEfficiency There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. Exercises are another form of combat. AmmoTypeModifier ) ( , The formula for this is as follows: It is also affected by items that reduce this value, notably the SG Radar. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. + Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}.